Playing the game was my "reward" for doing the chores. I just fired it up before I was planning to sit and play and did a few chores during the load time. It works literally the same as it does on pc it's a natively Linux game so nothing changes. It also tells you what the mod requires and you can open up the steam workshop page and download it from there. I was never that bad, but back in the Sims 2 days, it took my game about a half-hour to load to the main menu. Mods have always been auto sorted There's a button in game to auto sort. What are you running that it takes a half-hour to load? And have you tested and curated your mods at all? Like, made sure that none of them are outdated, that none of them are redundant, that none of them outright conflict, and that you actually want/need all of them?Īll that said, is a half-hour so terrible? Maybe my perspective is warped because I come from a long history of playing Sims games, where a heavily-modded game could take multiple HOURS to load and then even more time to load a save. Loading a save was less than a minute after that. Out of curiosity, I recently timed how long it takes Rimworld to load from zero to main menu, and it was about 3.5 minutes. My machine isn't exactly high-end (an older i5 processor and SSD), though it does have a lot of decently-fast RAM (64GB) and a decent video card (not that the latter matters for Rimworld). I'd guess that the "heaviest" I use are a bunch of the Vanilla Expanded mods, since they add a lot of items and gameplay. ![]() Many of them are simple QOL or just small changes like moving some researches to different tech levels. I have a few hundred mods installed and usually use 120 or so of them, in different combinations, in most saves. How many mods - and, more importantly, what kind - constitutes a "ton," exactly?
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